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Odeum Engine

Author: 
Zizys, AidanSayliss, BenjaminWard, RobertThorne, RyanGregori, Diego
Year: 
2021
Abstract: 
For our capstone, we built a DirectX 12 based game engine entirely in C/C++, which we started writing in late August, 2020. In order to show off these features, we built a Mario-party style game entirely using our engine, which we started working on in January, 2021.
Faculty: Faculty of Media, Creative Arts, and Design
Program: Game Programming (Advanced diploma)
Faculty Advisor: 
Noor, Umer
Type of Work: Capstone project