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GEngine
Author:
Year:
2020Abstract:
GEngine is a multipurpose 3D rendering engine written in C++ and OpenGL, aimed at implementing real time graphical effects. The engine has an easy to understand API that abstracts the low level systems, providing a component based framework that is extendable. GEngine supports different rendering backends. Faculty: Faculty of Media, Creative Arts, and Design
Program: Game Programming (Advanced diploma)
Faculty Advisor:
Bedi, Vishaal