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Isle of Lunae
Author:
Year:
2019Abstract:
My culminating project for Game Programming, I did a custom built c++ engine from scratch that uses OpenGL and various other coding practices. The game that is outlined in the GDD is a metroidvania style platformer that focuses on story and world-building to draw in the player. Give the GDD a read if you like, the story is written out there. Also, A link to the code repository is on page three, as well as a link to the game engine architecture. Faculty: Faculty of Media, Creative Arts, and Design
Program: Game Programming (Advanced diploma)
Faculty Advisor:
Alexander, Kris
Lachapelle, Geoffrey
Fielder, Scott
Noor, Umer